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xavi
Interesting stuff, J. Gonçalves . Although I assume this is not strictly related to the performance issues on SD, right?
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June Ravenmoon
> <@xavi92:tedomum.net> Interesting stuff, J. Gonçalves . Although I assume this is not strictly related to the performance issues on SD, right? Inverted faces usually doesn't cause performance issues, it just looks bad once you notice.
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Leillo
To check if it had an effect on performance I converted all Spa trees to a single visible side and found no difference.
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Leillo
What I have noticed is that, for example, objects with two visible faces generate strange shadows. For example, a house with walls visible on both sides causes flickering, so try to avoid them as much as possible, and obviously a tree must be seen from any angle, although they are not usually problematic in that sense.
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Leillo
https://sourceforge.net/p/speed-dreams/code/9419/
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Leillo
madbad82: Does this have anything to do with what you were saying about the OpenGL version, the compatibility mode?
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madbad82
yes
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madbad82
It's basically the patch Joe proposed in the mailing list